Triming your hard-to-fly model: observe the angle of attack

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    Steve Lamdan (Edited )

    Thank you for the creative feedback and observations !

     

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    jakenl

    Thanks for your explanation. I'd say that a quarter is a lot of additional weight. I experience the same 'nose up' with paper air planes, while due to folding most of the weight is already in the front, combined with the 'heavy' cockpit. I will slide the cross bar forward to see if that helps.

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    Trent Tuggle

    Hi Jakenl,

    You're right!  The example of the quarter was on my FT EZ Bug, which is pretty significantly heavier than any paper model.  Mine has a heavy rear-end from the hot glue back there, and the quarter helps balance the model so the center of mass is not too far to the rear.  Smaller, or paper models should require much less weight, such as a paper clip or dime.  Also reducing any extremely high up-elevator to a more modest deflection will help.

    A "test glide" by throwing smoothly with the power off into a gentle grass landing, is an excellent way to determine the effects of weight and up-elevator on your model's stability.  Make small changes and observe their effect.  If it can enter a stable glide at a reasonable speed, it should fly well once you apply power.  It's a real joy to fly a stable, well-balanced model!

    Happy flying!

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    jakenl

    When I flew my first 'milk carton' design plan, a coin was necessary to have acceptable horizontal flight. However, the added weight required a lot of thrust to keep the plane in the air. At the end I realized the center of lift was too much forward in the plane, compared to the center of gravitiy. An adapted wing design avoided the necessity of a coin.

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